Tf2 matchmaking explained by jerma TF2 Matchmaking

Tf2 matchmaking explained by jerma

Because it addressed the concerns of the "Average Joe.

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I basically play pubs and three different really matchmaking explained by jerma community servers. Would people be interested in that?

Valve's first priority should be to not disrupt that, but to built on top of it.

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Or just a plain bad player. I don't see why valve would feel the need to incorporate all the classes more, each class is good at certain situations and you pick the proper class at the proper time.

Valve devs paid attention to large events I know things like the I-Series LANs but don't have a solid understanding of how and why high level 6s works.

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I hope this competitive thing is done well, i've lost interest in the game over time but would love to have a proper reason to come back. Hopefully we'll only get put with "random" people for the first few weeks of matchmaking. There have definitely been times when friendlies have gotten on my nerves.

I'm still very excited to hear more about how this is going to work, and if Valve is putting a lot of work into this, I'm sure it'll come out better than the worst-case MvM queues, but I really would like to hear about how rankings would work.

No worries about pocket medics!

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If you can't be bothered to search, go to server browser, add a tag "valve" then do not include. The logic is that as a better player, your influence on a random set of other players is going to make you win more often than not, even if you do it by going Terminator Medic with the needle gun or Medic Hood with the cross bow.

Thousands of people upload their frags or random moments in comp, something which the public servers appears to have run dry. Which will make matching a specific person that is needed for a specific class on a specific lobby quite difficult.

Want to get started with or have questions about competitive TF2? This analogy isn't really 6s vs HL because it seems the decision on Valve's end is between supporting the established 6s meta or having simply just a limit of six players but letting people play whatever class they want and balancing things towards that purpose.

Any chance you could provide a source for this or is this just theory crafting? I think it is unavoidable and we can just hope to have a report system of some sort.

Want to add to the discussion?

Or you have the congaer in matchmaking explained by jerma who's scared to stop congaing because he doesn't have it, and doesn't know when someone will start it again.

I've never once seen anyone even a newbie who was dating sites six figures as good at every class. When it first comes out, I expect a ton of complaining to arise. This analogy isn't really 6s vs HL because it seems the decision on Valve's end is between supporting the established 6s meta or having simply just a limit of six players but letting people play whatever class they want and balancing things towards that purpose So for example there wouldn't be a bullshit ban on, say, Disciplinary Action just because some people decided getting a Heavy on mid doesn't involve enough personal skill or whatever, which is a fine limitation if you built a 6s meta based around each person exhibiting as much personal technical skill as possible, but not if you're Valve and you really value the overall "teamwork" aspect of the game with each piece playing their part regardless of their personal technical skill level at doing sick rocket jump air meat shots.

Tf2 matchmaking explained by Jerma

Various issues after Jungle Inferno and common fixes are being tracked here. So for example there wouldn't be a bullshit ban on, say, Disciplinary Action just because some people decided getting a Heavy on mid doesn't involve enough personal skill or whatever, which is a fine limitation if you built a 6s meta based around each person exhibiting as much personal technical skill as possible, but not if you're Valve and you really value the overall "teamwork" aspect of the game with each piece playing their part regardless of their personal technical skill level at doing sick rocket jump air meat shots.

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Following the Rules of Reddit is required. Even if he just keeps bodyshotting your medic, you're probably going to lose because of that, and there's not much you could do if that sniper was with his team.

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This name will be used to credit you for things you share on Reddit. It would be a shame if players on public servers were unaware of competitive and just assumed Matchmaking was for everything, deserting Valve servers en masse and leaving community servers out to dry again.

Stuff like points healed, deaths etc can be used I believe it is used in CS: Class flairs made by: Once matchmaking comes out, all of the "tryhards" are going to leave normal pubs for it, and then casual redundant 5th sniper is going to have a problem.

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TF2Trade is for everything relevant to trading TF2 items. Unless you're playing on pony ville or minecraft servers, community servers will almost always have better teamwork. I can easily drop a five of matchmaking, hands down, but please for the love of god don't make it 10 bucks volvo.

I agree in so far as that playing how you want means you're not having fun at someone else's expense, e.